Scatter is a next-generation creative software company defining the medium of volumetric filmmaking for augmented and virtual reality storytelling. Our first product, Depthkit, is the most widely used toolkit for volumetric video capture. Depthkit enables any video creator to easily capture live-action performances in true volumetric 3D, fusing the craft of filmmaking with the interactivity of video game design.
Based in the heart of Brooklyn’s Bushwick artistic district, Scatter is a fast-paced venture backed company founded by pioneers in the immersive experience industry. You’ll be joining one of the world’s leading teams in creating the future of storytelling.
We are looking for an experienced and talented product designer to design and shape user-centric creative tools that allow artists and technologists to define the new medium of volumetric filmmaking. Reporting to and working in close collaboration with our Chief Product Officer, the product designer will lead experience strategy, UX, and design production for Depthkit and future Scatter products and projects.
As our resident user expert, the product designer will be able to make deliberate design decisions and to translate our product philosophy and feature lists into a smooth and intuitive interface and interactions. With balanced expertise and interest across user research, usability testing, and design production, the ideal candidate will also have experience working in cross-functional teams alongside developers in an agile framework.
Collaborate with Marketing and Development leads to create user-centered design solutions for Depthkit and other Scatter products/projects.
Conduct user research and testing to drive and defend UX and UI decisions.
Own and improve the end-to-end UX and design process, from whiteboard sketches to production-fidelity assets.
Create two and three-dimensionsional interfaces and interactions that combine intuitive UX with design that delights and inspires.
Help redefine and execute the Depthkit design roadmap and style guide.
Five or more years of experience and proven track record.
Strong portfolio to be presented and defended during interview.
Hands-on experience creating wireframes, prototypes, storyboards, user flows, and other UX artifacts.
Experience using tools such as Photoshop, After Effects, Sketch, Illustrator, InVision, UXPin, Quartz.
Creative ideas with problem-solving mindset.
Experience working in an agile/scrum development process.
Be open to receiving objective criticism and improving upon it.
Experience building creativity tools with complex, multi-flow design requirements.
Experience with or passion for virtual or augmented reality content creation.
Experience with 3D design and tools such as Cinema 4D, Blender, Maya, Unity or Unreal Engine.
Experience in motion design.
Experience in product teams delivering desktop software.
Training or experience in UX.
Awareness of virtual reality UX principles.
Comprehensive benefits program.
Employee stock options.
Relocation package available.